The Rule of Gauth, an introduction

September 10, 2008 | Reading time: 2 minutes

This blog is the painting, history and work in progress log of Imperial Guard regiment The Rule of Gauth.

Why name them the Rule of Gauth? Latin for Regiment is Rule, and Gauth is a fan-created fictional star-system in the Warhammer 40,000 universe. Gauth 4 is the home planet and a huge industrial hive world thriving in the conquests and riches of the neighboring systems. Gauth 3 is a humid agricultural world, while Gauth 5 is a secretive research world.

What makes the Gauths different from other Imperial Chapter, that is what makes them more unique? Unlike most other Imperial Guard regiments, the soldiers of Gauth are only volunteers knowing full well of the nightmare life’s journey they are to embark. This came as a great relief to the neighboring systems of Gauth, as they were quite aggressive and expansionary before the Imperium reclaimed the sector three hundred years ago. The Gauths welcomed–with open arms–the structure, might and order of the Imperial magistrate and focused their once seemingly destructive empire into the defense of the Emperor overnight. The war factories were retrofitted to build STC Imperial vehicles (with minor modification) seemingly overnight as although Imperial technology was more simple in most ways, it was much more sturdy and reliable. The primary reason for the welcome was the prolific use of reliable laser technology. It was the lasgun that the Gauths wanted. Now many other planets scoff at this fact, but understand that the Gauths threatened or took over 6 neighboring systems with autogun technology. The ammunition supply lines were usually quite masssive. With the lasgun on the field, the Gauths could stay longer and more independent with the same amount (or more!) firepower than they were using.

One of the stipulations of the induction to and treaty with the Imperium was a relative amount of independence from the Imperium. There were to be no Administratum, Inquisition (due to the Gauth’s natural witch-hunting disdain of psychers) or other Imperial agents to directly influence any Gauthic government or regiment except the usual command structure of the The Departmento Munitorum to follow the grand plans of the Emperor.

Over the last three centuries this has been a very beneficial win-win situation for both entities. More and more the Gauths trusted the Administratum and gladly accepted Imperial advisers among the governing bodies. Even lately some regimental leaders accepted commissars into their fold, although this comes with a deep understanding that the commissar’s role is as an observer only.


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